Video gaming a new face of inducement tourism- Main attractors for juvenile gamers

M. Jawad Sajid, Qingren Cao, Li xinchun, Manzoor Ali Brohi, M. Fahad Sajid


Video games are a growing reality of electronic entrainment. In modern era of 21st century most if not all juveniles are indulged in to video gaming. Much focus has been paid on different dimensions of movie, TV induced tourism, relatively new but important game-induced tourism has mostly been ignored. This study is based on three different focus group responses comprised of China’s High school students to understand the main factors which may act as attractors for potential game-induced tourism. As per focus groups emotional attachment; Historic experience; Scenic views; landscapes and beautiful locations; Adventures; A walk in the shoes of their gaming character; Feel like a hero were the main attractors for potential tourism. The results of the study can be used to conduct future research on various dimensions of game-induced tourism.


Video games; Tourism; Juvenile; Focus group; Gender

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