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Abstract

Internet use is requisite in every walk of life. Online games are the most predominant entertainments and a conjoint phenomenon in modern civilizations targeting multiplicity of people at different ages damaging personal bonding and relationships and sometimes disappear altogether neglecting responsibilities. The rivalry and excitements of the games involving challenges and obstacles entices the teenagers in such a way that they do anything to reach a higher level of the game. However, playing an online game has meritorious aspects involving hand-eye coordination, fine motor and spatial skills, problem solving logic and multitasking parallelism facing severe drawbacks. They loathe the idea of social interaction resulting in long-term physical, psychological consequences that embrace carpal tunnel, migraines, sleep disturbances, eating irregularities, poor personal hygiene and Bipolar disorders which are usually known facts.  There are few online games that involves people to end life. Most popular killer games such as Blue Whale which has traumatized and stunned the common man.

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